Functions | |
void | BinaryNinja::RegisterMainThread (MainThreadActionHandler *handler) |
Ref< MainThreadAction > | BinaryNinja::ExecuteOnMainThread (const std::function< void()> &action) |
void | BinaryNinja::ExecuteOnMainThreadAndWait (const std::function< void()> &action) |
bool | BinaryNinja::IsMainThread () |
void | BinaryNinja::WorkerEnqueue (const std::function< void()> &action, const std::string &name="") |
void | BinaryNinja::WorkerEnqueue (RefCountObject *owner, const std::function< void()> &action, const std::string &name="") |
void | BinaryNinja::WorkerPriorityEnqueue (const std::function< void()> &action, const std::string &name="") |
void | BinaryNinja::WorkerPriorityEnqueue (RefCountObject *owner, const std::function< void()> &action, const std::string &name="") |
void | BinaryNinja::WorkerInteractiveEnqueue (const std::function< void()> &action, const std::string &name="") |
void | BinaryNinja::WorkerInteractiveEnqueue (RefCountObject *owner, const std::function< void()> &action, const std::string &name="") |
size_t | BinaryNinja::GetWorkerThreadCount () |
void | BinaryNinja::SetWorkerThreadCount (size_t count) |
void BinaryNinja::RegisterMainThread | ( | MainThreadActionHandler * | handler | ) |
Ref< MainThreadAction > BinaryNinja::ExecuteOnMainThread | ( | const std::function< void()> & | action | ) |
void BinaryNinja::ExecuteOnMainThreadAndWait | ( | const std::function< void()> & | action | ) |
bool BinaryNinja::IsMainThread | ( | ) |
void BinaryNinja::WorkerEnqueue | ( | const std::function< void()> & | action, |
const std::string & | name = "" ) |
void BinaryNinja::WorkerEnqueue | ( | RefCountObject * | owner, |
const std::function< void()> & | action, | ||
const std::string & | name = "" ) |
void BinaryNinja::WorkerPriorityEnqueue | ( | const std::function< void()> & | action, |
const std::string & | name = "" ) |
void BinaryNinja::WorkerPriorityEnqueue | ( | RefCountObject * | owner, |
const std::function< void()> & | action, | ||
const std::string & | name = "" ) |
void BinaryNinja::WorkerInteractiveEnqueue | ( | const std::function< void()> & | action, |
const std::string & | name = "" ) |
void BinaryNinja::WorkerInteractiveEnqueue | ( | RefCountObject * | owner, |
const std::function< void()> & | action, | ||
const std::string & | name = "" ) |
size_t BinaryNinja::GetWorkerThreadCount | ( | ) |
void BinaryNinja::SetWorkerThreadCount | ( | size_t | count | ) |